Secondly, we've added the ability to remove the Integrated GBA's borders, which can make fitting things onto a single monitor much easier.īeyond just displaying things, bonta also added interframe blending to the GUI. This makes it so that no matter which window you click, your Integrated GBA will always be visible. First of all, we've added the much requested always on top option. Two of them have to do with how the GBA is displayed. Here by popular demand, clear GUI options to load e-Reader cards! Yay!īigger changes were also added by bonta, who brought forth a slew of new options based on feedback from the initial merge. If you want to learn more about the GBA connectivity feature and its history, we wrote a huge article on it and even made a video demonstration. The end result? Every single Game Boy Advance (GBA) to GameCube connectivity game works in Dolphin. In the process he integrated mGBA into Dolphin, worked with endrift on protocol bugs, and even fixed issues in other games to try and make it perfect for everyone.
He wanted to play Four Swords Adventures on netplay with friends and was more than willing to put forth the work to make it happen. If you really want something, sometimes you have to go and make it happen yourself. Notable Changes ¶ 5.0-14690 - Integrate mGBA into Dolphin for Game Boy Advance Connectivity Features by bonta ¶ With that said, it is about time that we get started with the June and July Progress Report. We graciously thank everyone for their kind words over the past few months, and hope you continue to enjoy using Dolphin Emulator. And while we'd love to revel in past accomplishments, there's still so much more work to be done. Sometimes with all the negativity in emulation, it's refreshing to have something that makes both the developers and the users happy. We love these games and consoles the same as you, and we want to make sure that they live on. The gratitude we received from users finally able to try previously hard-to-access features in their favorite games was so appreciated. It was heartwarming to see long-time users able to play Four Swords Adventures with their kids or friends across the world. In contrast to that narrative, the overwhelmingly positive reaction to some of the features added the last few months, including heartfelt reactions from users, make all of the challenges and struggles so much easier.Īs we drift further from the heyday of the GameCube and Wii, we've been seeing a greater impact not only on the past generations of gamers, but the current one. There's a lot of negativity and questions around the merit and purpose of emulation. Some games have data that can be partially copied(Like Battalion wars and Mario Strikers Charged), have some data stored under the directory NAND:/title/XXXXXXXX/YYYYYYYY/nocopy.Emulation is often seen as this suspect gray area of gaming that is tolerated but always on the edge. Some save data cannot be copied (Like Mario Kart Wii and SSBB)by the official method because all of the data is stored under NAND:/title/XXXXXXXX/YYYYYYYY/nocopy. I do not know which kind of encryption it belongs to. If you extract a bootmii dump by Showmiiwads, it will show almost the same as Dolphin's Wii Directory.Īs for the Wii sub-menu backup, it encrypts the data in NAND:/title/XXXXXXXX/YYYYYYYY, and store it under SD:/private/wii/title/AAAA/data.bin, when AAAA is the game's ID4. XXXXXXXX may be different depending on if the game is a Wii Shop Channel download(Legit downloaded or pirated), or a Disk based game, while YYYYYYYY is the game's ID4 ASCII in hex.ĭolphin's user/Wii directory is the same as that of a Wii's NAND. This means this save data is extracted from NAND:/title/XXXXXXXX/YYYYYYYY. That's why a SGM dumped save data is stored in a 16-digit folder named XXXXXXXXYYYYYYYY. Save game manager backup/install save data directly into the corresponding place in the NAND.